Minimum Qualifications: Ability to communicate shapes, materials, color, lighting, and functionality. Ability to generate innovative ideas that align with the game’s vision. Character, environment, and prop design skills. Adaptability to different styles. Good time management that allows you to meet deadlines. Willingness to learn and expand your artistic skills. Passion for video games. Responsibilities: Model and texture technically optimal props with speed. Flexibility to adapt to different artistic styles. Competent handling of Maya, Blender or 3DS Max, Zbrush, Substance and Painter. Delivery of assets directly in the engine (UE5) with assignment of textures, LODs and materials. Reference projects where you have had experience. Must have 3D pieces that show the different skills of the artist. Include processes and finished pieces. Bonus: Basic polygonal modeling (Blender, Modo, etc.) #J-18808-Ljbffr