Minimum Requirements: Experience creating 3D props for video games. Advanced knowledge in 3D modeling and stylized texturing. Ability to research, experiment, learn and find solutions to problems that arise. Ability to receive and apply feedback. Adaptability to technical requirements. Responsibilities: Model and texture technically optimal props with speed. Flexibility to adapt to different artistic styles. Competent handling of: Maya, Blender or 3DS Max, Zbrush, Substance and Painter. Delivery of assets directly in the engine (UE5) with assignment of textures, LODs and materials. Reference projects where you have had experience. Must have 3D pieces that show the different skills of the artist. Include processes and finished pieces. Bonus: Handling of Unreal Engine. Verbal and written communication in English. #J-18808-Ljbffr