Minimum Requirements: Basic art knowledge (composition, color, 3D modeling) Management of 3DS Max or Maya, Blender, Adobe Photoshop and After Effects. Knowledge of particle systems and fluid dynamics. Basic understanding of animation principles. Basic notions of programming logic. Willingness to learn Blueprints, Cascade and Material Editor in UE4. Ability to research, experiment, learn and find solutions independently. Responsibilities: Conceptualize, prototype and develop high quality visual effects for dynamic environments and objects. Optimize visual effects within the technical limits of the project. Develop high quality materials within UE4, which can be used by artists, level designers and programmers. Work with different teams to create balanced solutions for technical and aesthetic issues. The portfolio/reel must have academic or professional exercises that demonstrate development of visual effects with particles/fluids and textured 3D pieces or renders of 3D elements. #J-18808-Ljbffr