Filtros
Fecha de publicación
Experiencia laboral
Tipo de empleo
8 vacantes

Trabajo en

8 vacantes
Recibe ofertas de empleo por email.
Resultados de la búsqueda:

(I-829) - GAMEPLAY PROGRAMMER

Minimum requirements: - skilled in vector mathematics for 3d video games. - knowledge in artificial intelligence multiplayer networking or character animation systems for video games. - knowledge in shader programming (glsl, hlsl). responsibilities: - responsible for any aspect of game mechanics programming, from prototype to full implementation. - write clear, maintainable and portable c++ code. - ability to work in a team. bonus: - to have completed the following course on udemy: unreal engine c++ the ultimate game developer course | udemy (ue4 ???? , ue5 ???? ) - verbal and written communication in english. - experience in development for xbox and playstation consoles. #j-18808-ljbffr...


UI PROGRAMMER | VO-039

Minimum requirements: - experience with umg and unreal material editor. - writes clear, maintainable and portable c++ code. - ability to work in a team. responsibilities: - responsible for the implementation of widgets and other ui elements, from prototype to final version. - work with designers to iterate based on team and user feedback. - graphic design or traditional art pieces (focused on video games). - academic, personal or professional exercises that demonstrate the development process of a level since its conceptualization, from sketches to a blockout result (preferably playable). bonus: - to have completed the following course on udemy: unreal engine c++ the ultimate game developer course | udemy (ue4 ???? , ue5 ???? ) - verbal and written communication in english. - experience in development for xbox and playstation consoles. #j-18808-ljbffr...


LEVEL DESIGNER - B-711

Minimum qualifications: - designer, artist or programmer with creative talent, skills to create three-dimensional worlds and communicate stories through scenarios. - knowledge of design tools (photoshop, illustrator, clip studio, etc.) to sketch and conceptualize ideas. - knowledge of game design tools (unreal engine, unity, godot, treenchbroom or mods). - handling of office tools (word, excel, powerpoint) that will help you communicate ideas and concepts with the rest of the team. responsibilities: - interpret the game concept as indicated by the game designer. - sketch and implement environments to create the structure of the game’s levels and scenarios. - determine the flow and pace of events within the level in charge. - iterate by actively implementing the feedback provided by the team. - work with artists and programmers to integrate the levels with the mechanics and visual, sound and interactive elements. - document changes made, new implementations, use of tools and other specifications that affect level design and creation. - graphic design or traditional art pieces (focused on video games). - academic, personal or professional exercises that demonstrate the development process of a level since its conceptualization, from sketches to a blockout result (preferably playable). bonus qualifications: - handling of unreal engine and knowledge of blueprints. - knowledge of architecture and 3d modeling. - levels created with map editors such as minecraft, halo forge, uefn gmod, etc. - verbal and written communication in english. #j-18808-ljbffr...


(N-132) - CHARACTER ANIMATOR

Qualifications: - strong foundation in creating realistic and cartoon animations. - knowledge of the workflow with animations in unreal engine (animation blueprints, animation blends, root motion, animation retargeting). - good time management that allows you to meet deadlines. - willingness to learn and expand your artistic and technical skills. - passion for video games. responsibilities: - create animations from the initial concept to the implementation in the game. - guided by the animation director, find the look & feel of the animations related to the project, involving characters, vehicles, decorations, and additional elements that are part of the game. - must have pieces that show different animation styles. - provide references to projects where you have had experience. - include a video reel of personal projects. bonus: - rigging knowledge. - basic polygonal modeling (blender/maya). #j-18808-ljbffr...


SENIOR RIGGER - [A-868]

Qualifications: 1. experience in creating rigs for characters, creatures, and objects for video games. 2. advanced knowledge of facial rigging in maya. 3. creation and support of rigs for mocap. 4. ability to investigate, experiment, learn, and find solutions to problems that arise. 5. ability to receive and apply feedback. responsibilities: 1. creation of rigs for characters, creatures, and objects. 2. creation of scripts for task automation in maya. 3. competent handling of maya and unreal engine 5. 4. must have pieces that show the rigging process. 5. reference to projects in which you’ve had experience. 6. video reel of personal projects. bonus: 1. verbal and written communication in english. 2. handling of metahuman with custom models. #j-18808-ljbffr...


O60 SENIOR RIGGER

Qualifications: 1. experience in creating rigs for characters, creatures, and objects for video games. 2. advanced knowledge of facial rigging in maya. 3. creation and support of rigs for mocap. 4. ability to investigate, experiment, learn, and find solutions to problems that arise. 5. ability to receive and apply feedback. responsibilities: 1. creation of rigs for characters, creatures, and objects. 2. creation of scripts for task automation in maya. 3. competent handling of maya and unreal engine 5. 4. must have pieces that show the rigging process. 5. reference to projects in which you’ve had experience. 6. video reel of personal projects. bonus: 1. verbal and written communication in english. 2. handling of metahuman with custom models. #j-18808-ljbffr...


TECHNICAL ARTIST K237

Minimum requirements: - basic art knowledge (composition, color, 3d modeling) - management of 3ds max or maya, blender, adobe photoshop and after effects. - knowledge of particle systems and fluid dynamics. - basic understanding of animation principles. - basic notions of programming logic. - willingness to learn blueprints, cascade and material editor in ue4. - ability to research, experiment, learn and find solutions independently. responsibilities: - conceptualize, prototype and develop high quality visual effects for dynamic environments and objects. - optimize visual effects within the technical limits of the project. - develop high quality materials within ue4, which can be used by artists, level designers and programmers. - work with different teams to create balanced solutions for technical and aesthetic issues. - the portfolio/reel must have academic or professional exercises that demonstrate development of visual effects with particles/fluids and textured 3d pieces or renders of 3d elements. #j-18808-ljbffr...


PRACTICANTE

Aprendizaje

Se requieren,practicante en efectos visuales camarógrafos para cámaras blakmagic y editores en davinci resolve de video si entienden inteligencia artificial. esto es para un proyecto cinematográfico el cual se esta organizando en cali con efecto a nivel nacional pero este se va a realizar solo con aprendices,....


Boletín de vacantes

Cree una alerta de empleo y reciba nuevas ofertas que se adaptan a su perfil desde más de 2550 sitios web de empleo

Puede darse de baja en cualquier momento.
trabajosonline.net © 2017–2021
Más información